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- #Mission rewards empires of the undergrowth update
- #Mission rewards empires of the undergrowth Patch
- #Mission rewards empires of the undergrowth free
If this happens to you we would appreciate anything you can tell us or show us (screenshots or videos) about how it happened and if the leafcutter was affected by a status effect at the time (for example confuse caused by a devil’s coach horse). We are still looking for more information about a known bug where a leafcutter gets stuck on a plant with an exclamation mark appearing above its head.
#Mission rewards empires of the undergrowth Patch
There is one known issue detailed below the patch notes that didn't quite make it into this build on time - expect a fix for that next time round. We're confident that it's good for everyone now, so version 0.22103 is available for everyone from this point. Thanks for everyone who's tested our short optional beta over the weekend. Optimisation added to creature spawning when looking up its class (should speed things up when lots of ants are hatching at once such as the beginning of a freeplay game) Stopped aphids moving when being eaten by a ladybird should fix floating honeydew In freeplay uber mole crickets now count towards the hunter victory conditionĬan no longer tag and untag another colony’s tunnel exit for excavation Webs stop increasing in size beyond level 9 in the Festive Spider levelįixed an animation issue to do with wood ants rapid firing Webs in the Festive Spider level will no longer expand upwards covering the map
#Mission rewards empires of the undergrowth free
Removed some specks of dirt that were floating on the open nest entrances in The Dunesįixed an issue where AIs that were cheating could only get a free hatch once per gameįixed issues with the AI colony’s visibility of spawned landmarks (should lead to some more sensible landmark harvesting decisions)įixed an issue where surface tunnels could switch when a freeplay game was loadedįixed an issue where randomised caverns were not loading and savingįixed an issue where some creatures could freeze if interrupted during picking up another creatureĬreatures eaten by other creatures will no longer drop invisible foodįestive Spider level funnel web kills now count towards your experienceĪdjusted web size in Christmas spider level the better represent the area funnel webs can detect enemies Swarm slave makers now have team colours working properlyįixed a surface tile painting issue on The Dunes Please report these on our forums or Discord!įixed a minor issue with the slave maker button in battle arena Please keep an eye out for strange behaviours of the enemy or allied colonies after a save and load in freeplay it is possible some of their behaviour has not been correctly restored.
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Saving is now available with AI colonies in freeplay
#Mission rewards empires of the undergrowth update
It is now possible to save your freeplay games that include AI colonies! This should make them more viable for long-term games instead of short skirmishes.įreeplay AI should still be considered to be in its early days and there are a multitude of extra things we'd like to do for it (making it cleverer being the main one) but it's likely this is the last feature update for freeplay until after the 4th tier campaign levels (fire ants) are released. This has now been fixed and we're ready to move this patch to the main branch just in time for Christmas. Thanks for the people who have helped us identify a crash with the recent short optional beta. Update Out Now - Freeplay AI Saving, Fixes & Optimisation